Browsing Archive: February, 2011

D&D Quick Tips: Tone

Posted by CJ Miozzi on Monday, February 28, 2011, In : D&D Quick Tips 


D&D Quick Tips: advice for players and Dungeon Masters

The importance of tone in a campaign.


Players: create a character that is consistent with the tone of the campaign.

DMs: maintain a consistent tone throughout your campaign.

In this context, "tone" is the overall feel of your campaign. The tone can be light, heavy, dark, bright, serious, comical, etc...

All tones are equally valid: the ...


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D&D Quick Tips - Over-resting Parties

Posted by CJ Miozzi on Monday, February 21, 2011, In : D&D Quick Tips 

D&D Quick Tips: advice for players and Dungeon Masters

Three ways for DMs to deal with over-resting parties.
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D&D Quick Tips - Avoiding Surrounds

Posted by CJ Miozzi on Tuesday, February 15, 2011, In : D&D Quick Tips 


D&D Quick Tips: advice for players and Dungeon Masters

A quick Dungeons & Dragons tip for players about how best to avoid and deal with surrounds.
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D&D Quick Tips - Priority Targets

Posted by CJ Miozzi on Tuesday, February 15, 2011, In : D&D Quick Tips 


D&D Quick Tips: advice for players and Dungeon Masters

A quick Dungeons & Dragons tip for players and DMs about prioritizing targets to end combats more efficiently.
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D&D Quick Tips - Choke Points

Posted by CJ Miozzi on Tuesday, February 15, 2011, In : D&D Quick Tips 


D&D Quick Tips: advice for players and Dungeon Masters

A quick Dungeons & Dragons tip for players and DMs about using Choke Points in combat to reduce the number of opponents that can hit you at once.
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D&D Quick Tips - Focus Fire

Posted by CJ Miozzi on Tuesday, February 15, 2011, In : D&D Quick Tips 


D&D Quick Tips: advice for players and Dungeon Masters

A quick Dungeons & Dragons tip for players and DMs about using Focus Fire in combat to reduce the amount of incoming damage.
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D&D Quick Tips - Teaser

Posted by CJ Miozzi on Tuesday, February 15, 2011, In : D&D Quick Tips 


D&D Quick Tips: Advice for players and Dungeon Masters.

Coming soon...
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