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        <description>quicktips</description>
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        <lastBuildDate>Thu, 24 May 2012 06:51:13 +0100</lastBuildDate>
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            <title>D&amp;D Quick Tips - Creating A Party</title>
            <link>http://www.dnd-d.com/quicktips/d-d-quick-tips-creating-a-party</link>
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D&amp;amp;D Quick Tips: advice for players and Dungeon Masters
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Three DM tips on making the PCs come together as a party:
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1. Give each PC a personal stake in the campaign.
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2. Ensure the PCs have common goals.
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3. Make the PCs need each other.</description>
            <pubDate>Mon, 09 Jan 2012 21:00:36 +0100</pubDate>
        </item>
        <item>
            <title>D&amp;D Quick Tips - Dealing With Evil PCs</title>
            <link>http://www.dnd-d.com/quicktips/d-d-quick-tips-dealing-with-evil-pcs</link>
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D&amp;amp;D Quick Tips: advice for players and Dungeon Masters
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Three DM tips on preventing evil PCs from ruining your campaign:
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1. Only allow evil PCs if all players agree to allow them.
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2. If evil PCs are not allowed, turn any PCs that become evil into NPCs.
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3. If you allow evil PCs but don't want backstabbing, force them to work together through in-game means.</description>
            <pubDate>Mon, 12 Dec 2011 18:17:57 +0100</pubDate>
        </item>
        <item>
            <title>D&amp;D Quick Tips - Teaching New Players</title>
            <link>http://www.dnd-d.com/quicktips/d-d-quick-tips-teaching-new-players</link>
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D&amp;amp;D Quick Tips: advice for players and Dungeon Masters
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Three DM tips for teaching new players how to play:
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1. Start slow. 
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2. Teach organically.
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3. Be mindful of implicit teaching.</description>
            <pubDate>Mon, 05 Dec 2011 22:23:21 +0100</pubDate>
        </item>
        <item>
            <title>D&amp;D Quick Tips - Getting Organized</title>
            <link>http://www.dnd-d.com/quicktips/d-d-quick-tips-getting-organized</link>
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D&amp;amp;D Quick Tips: advice for players and Dungeon Masters
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Three DM organizational tips for running a smooth session:
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1. Plan out your next session. 
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2. Study.
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3. Harness the power of the digital age.</description>
            <pubDate>Mon, 28 Nov 2011 09:04:31 +0100</pubDate>
        </item>
        <item>
            <title>D&amp;D Quick Tips - Dealing With Cheaters</title>
            <link>http://www.dnd-d.com/quicktips/d-d-quick-tips-dealing-with-cheaters</link>
            <description>&lt;iframe src=&quot;http://www.youtube.com/embed/QI6eIFUxgNg&quot; allowfullscreen=&quot;&quot; width=&quot;854&quot; frameborder=&quot;0&quot; height=&quot;510&quot;&gt;&lt;/iframe&gt;

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D&amp;amp;D Quick Tips: advice for players and Dungeon Masters
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Three ways to thwart cheaters:
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1. Establish fair rules that make cheating difficult.
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2. Keep records of all character sheet changes.
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3. Bait cheaters into traps to gather proof of their cheating.
&lt;br&gt;</description>
            <pubDate>Mon, 29 Aug 2011 04:35:05 +0100</pubDate>
        </item>
        <item>
            <title>D&amp;D Quick Tips - Avoiding the Monty Haul</title>
            <link>http://www.dnd-d.com/quicktips/d-d-quick-tips-avoiding-the-monty-haul</link>
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D&amp;amp;D Quick Tips: advice for players and Dungeon Masters
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Three basic pieces of advice to avoid a Monty Haul campaign:
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1. Communication.
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2. Follow the rules.
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3. Reestablish balance
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            <pubDate>Mon, 22 Aug 2011 20:56:04 +0100</pubDate>
        </item>
        <item>
            <title>D&amp;D Quick Tips - Dungeon Mastering 101</title>
            <link>http://www.dnd-d.com/quicktips/d-d-quick-tips-dungeon-mastering-101</link>
            <description>&lt;iframe src=&quot;http://www.youtube.com/embed/LG9DS8CzP1E&quot; allowfullscreen=&quot;&quot; width=&quot;854&quot; frameborder=&quot;0&quot; height=&quot;516&quot;&gt;&lt;/iframe&gt;

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D&amp;amp;D Quick Tips: advice for players and Dungeon Masters
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Three basic pieces of advice to serve as a foundation for DMing:
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1. Keep fun at the forefront. 
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2. Let the PCs shine.
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3. Keep an open line of communication with your players.</description>
            <pubDate>Mon, 15 Aug 2011 23:57:28 +0100</pubDate>
        </item>
        <item>
            <title>D&amp;D Quick Tips - Engaging Players in Puzzles</title>
            <link>http://www.dnd-d.com/quicktips/d-d-quick-tips-engaging-players-in-puzzles</link>
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D&amp;amp;D Quick Tips: advice for players and Dungeon Masters
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Three tips for engaging players in puzzles:
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1. Ensure the advancement of the adventure is not contingent on the successful resolution of a puzzle.
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2. Make your first puzzles easy.
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3. Seamlessly integrate the puzzles into the adventure.</description>
            <pubDate>Thu, 11 Aug 2011 05:24:36 +0100</pubDate>
        </item>
        <item>
            <title>D&amp;D Quick Tips - Skill Challenges</title>
            <link>http://www.dnd-d.com/quicktips/d-d-quick-tips-skill-challenges</link>
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D&amp;amp;D Quick Tips: advice for players and Dungeon Masters
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Three tips for designing and running skill challenges:
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1. Design skill challenges that provide players with meaningful choices to make.
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2. Have your players describe their actions rather than name a skill.
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3. Ensure that no player can decide to use the same skill for the entire encounter.</description>
            <pubDate>Mon, 01 Aug 2011 06:39:05 +0100</pubDate>
        </item>
        <item>
            <title>D&amp;D Quick Tips - Moving Things Forward</title>
            <link>http://www.dnd-d.com/quicktips/d-d-quick-tips-moving-things-forward</link>
            <description>&lt;iframe src=&quot;http://www.youtube.com/embed/3qQ-uk061Y4&quot; allowfullscreen=&quot;&quot; width=&quot;854&quot; frameborder=&quot;0&quot; height=&quot;516&quot;&gt;&lt;/iframe&gt;
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D&amp;amp;D Quick Tips: advice for players and Dungeon Masters
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To prevent your sessions from being bogged down and to keep things flowing forward:
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1. Ask leading questions to suggest what players can skip through.
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2. Summarize dull and unimportant events.
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3. Introduce stimuli to prevent a situation from stagnating.</description>
            <pubDate>Mon, 25 Jul 2011 05:30:40 +0100</pubDate>
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