Bruce Cordell, game designer and member of the D&D Research & Development team, has flat out stated that he doesn't care for the two-page tactical spread that 4e adventures have been using for combat encounters.

And his reasoning is sound. The two-page spread forces developers to shoehorn encounters into a very specific format, and the result for the reader is a mix of encounters, some of which feel underdeveloped (the case when a particularly large encounter is squeezed into two pages) or overdeveloped (the case when a seemingly non-important encounter receives an inordinate amount of flavor text).

The solution Cordell and his team is working on?

Let encounters be as many pages as necessary.

Now, I don't mean to sound ungrateful for this shift in a positive direction, but I feel this is not only the most obvious solution, but also the format that should have been used from day 1. But I suppose I won't look a gift horse in the mouth and just shut up now.