Puzzles... Be they mazes, riddles, and logic brainteasers, puzzles have been a staple of D&D dungeon crawls since the dawn of this hobby. But how do you prevent your players from becoming frustrated by your puzzles? How do you get them to try to solve them and not simply ignore them in search of the next hunk of monster meat to fillet?

In last Sunday's Quick Tip on Engaging Players in Puzzles, I offered three pieces of advice on designing and running puzzles that will engage your players.