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Showing category "Musings" (Show all posts)

Designing A Boss-Fight: An Epic Battlefield

Posted by CJ Miozzi on Friday, December 9, 2011, In : Musings 

Click here to view the whole battlefield.

You enter the cavernous Inner Fane, a symmetrical chamber built of dark stone with a sickly green hue. Its ceiling stretches up into darkness, upheld by a circle of pillars that converge into pointed arches. The air hangs thick with the occult.

Concentric steps lead down to a central altar at the chamber's nadir, an island surrounded by a shallow blood pool. Black ceremonial candles stand on bronze sconces; their flames cast the long shadows...


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On Magic Item Rarity

Posted by CJ Miozzi on Wednesday, December 7, 2011, In : Musings 

Derek Myers recently posted an article on Dungeon's Master.com that explored a game world in which no new non-consumable magic items could be created. Common or generic +1 swords would be non-existent, every magic item would have a history to it, and merchants wouldn't stockpile enchanted arsenals.

Low Magic?

While I wouldn't say I run low-magic campaigns, I will say that I run low-magic game worlds. In my Disciples of Dreth'dor campaign, the PCs work as hired mercenaries for a pow...


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