Dungeons & Drogans 2: Sessions 3 and 4
January 24, 2012
Session 3 and Session 4 of the Drogan's adventures in Thunderspire Labyrinth are now live on YouTube. Listen to how they deal with the Bloodreavers in the Chamber of Eyes.
Click here for a full-size view of the battlefield for these two sessions.
SPOILERS BEYOND THIS POINT
Session 3 went swimmingly. Well, apart from the initial sour plan -- it did amuse me that they thought the Bloodreaver lair was a convenience store, a 7/11 for slaves. But once they kicked down the door and entered combat, the players plowed through the battle easily and efficiently, despite having the wizard acting as the tank.
Unfortunately, though, a "runner" got away. One of the goblins managed to retreat to call for backup. John realized the importance of not letting the goblin get away and made Sorrow chase him down, but unfortunately, it was too late. Which led into...
Session 4: up the creak without a paddle. Sorrow chased the goblin straight into the next encounter -- the "boss" fight of the Chamber of eyes. Without time to take a short rest to regain Coltaine and Rhekd's healing powers, this battle was destined to be a difficult one from the start. To make matters worse, the party split up, and Sorrow was only brought back into the battle a few rounds later than she should have been due to an oversight.
It was truly astounding that Sorrow survived. I was convinced she'd go the way of John's previous characters, but it seems Lady Luck decided she'd been cruel enough to John in the past and tossed him some good fortune.
Our guest star Jen played a clever barkeep, coaxing the enemies into stupid actions that ultimately contributed greatly to the Drogan's marginal victory.
While this session was far too long, it was, in fact, quite enjoyable.
NOTE: I nixed one of the encounters from the Chamber of Eyes (greyed out on the image). It was redundant and anticlimactic -- the players had already fought the boss; more hobgoblins were unnecessary. The Chamber of Eyes had reached its natural conclusion.
Posted by CJ Miozzi. Posted In : Dungeons & Drogans
A great hook is needed to get your party of adventurers to embark on your adventure and stay the course when faced with setbacks, but that begs the question -- how did these heroes even come together in the first place?